Posts Tagged ‘market’

Android/Google backlash? Calm down.

September 26th, 2009

I’m coming from a casual/moderate open source user’s perspective with a question:

Are all serious FOSS advocates high strung ninnies?

In my career as a journalist, I’ve encountered more haywire open source reactionaries than I’d like to deal with, and I’ve really begun to regard the whole group as a bunch of paranoid freaks.

There’s this ideology that turns into a stouthearted set of beliefs that gets in the way of logical discourse. I liken it to political radicals who call everyone who isn’t throwing molotov cocktails at the police a “fascist sympathizer.”

What am I talking about here? If you’re an Android fan, you know Cyanogen. It’s a modded Android ROM which has basically been feeding the public all of Google’s software updates before Google has had a chance to officially release them to the public. Google has finally issued a cease and desist warning to Cyanogen’s developer –also going by the moniker Cyanogen– that he has to cut it out because he’s distributing stuff not included in the open source licensing. As Google said yesterday in its blog, “Unauthorized distribution of this software harms us just like it would any other business, even if it’s done with the best of intentions.”

Suddenly the open source reactionaries cry foul and mobilize a boycott of Android. To quote Phandroid’s article yesterday: “Google is basically moving the modding community from doing their work in the light to doing their work in the dark. Forget about getting ROMs on XDA-DEVS… Android builds are about to become torrents and warez.”

*sigh*

Can we please be civilized? I mean, you shouldn’t be surprised, Android has never been purely open source. Since it was first released last October, it has been a kind of hybrid licensing structure. There is the public development branch under the Apache 2.0 license and then stuff which is considered Google’s intellectual property which must be licensed out… I don’t know how minute the stuff that must be licensed is, and judging by the confusion of the community, the two may be too closely interwoven for many to discern where one ends and the other begins.

One commenter wrote: “The phones that are running Cyanogen’s ROMs ALREADY HAD THE GOOGLE APPS.”

However true this may have been in the past, in this case it is abundantly clear what the problem is. Cyanogen included the updated Android Market in his mod, which is fundamentally different from the app already on everybody’s phones, clearly crossing the line. In other words, the C&D is about Cyanogen distributing a closed-source app and not modding the Android platform.

What the community is getting upset over is that just because Google releases a free Android app, it does not mean it’s Free and Open Source. I’ve seen this throughout the message board commentary over the last few days. People assume that because YouTube, Gmail, Google Sync are not FOSS, that Android is now completely ruined.

The modding community is pissed because they now think this means they have access to basically none of Google’s awesome services, and HTC Sense and Motorola’s MOTOBLUR are illegal, and now they’re all abandoning the platform as tainted by corporate greed.

Now, I don’t know the ins and outs of the licensing structure, but it’s obvious that this reaction was way out of hand. I suggest we all sit down, pull the black bandannas off our faces and turn the talk about boycotts and protests into talk about what can and cannot be done with Android.

We don’t need Cyanogen to be a martyr for an insurrection.

Android Market is only worth ONE million dollars?!?

September 2nd, 2009

Sure enough, after all the fuss thrown up over the state of the Android Market, it turns out that we could track sales all along, and Jtribe released a free app in the second week of August simply “Android Market Stats” that attempts to chart the progress of Android’s ecosystem, and in doing so, lends credence to the notion that the Android Market is pathetic.

We’ve been collecting data on the Android Market for the past 8 months and publishing it on androidstats.com. We have been able to watch the Android Market grow to it’s current size of just over 7000 apps and almost 3000 publishers, recording every movement made within the market…Considering all this, along with app price and days on sale within the market, we have been able to determine the monthly revenue from the (US only) Android Market to be closer to $1M USD.

Well…that’s even less than was predicted a couple of weeks ago.

But let’s not feel sad. The good news is that we don’t have to guess any more, we can use Jtribe’s statistics, which are gathered completely independently of Google. We may not be as prosperous as the iTunes app store yet, but at least we can revel in our open data.

Jtribe’s app lets you check the week’s biggest movers, check price changes that took place the previous day, or browse the market as you normally would.

It lets you filter the apps according to which ones are for pay and which ones are free, or you can check out all of them at once. You get a clear picture of who’s hot, and how much they’re making if they’re charging. In today’s top overall rankings, there’s actually only one paid app, a game called Brain Twister by The Game Boss, which was bought 150 times today.

UPDATE: I misunderstood what the numbers next to each app stood for.  As Chris from Froogloid informed me (see below)  these numbers do not correspond to number of times downloaded (which I thought seemed really really low)  but instead, are numerical rankings.  I have altered my post accordingly.  Thanks Chris, keep up the great work!

As someone remarked on the Techcrunch article I linked to the other day, Android is not a gaming platform*…and the Android Market Stats app shows it clearly. Today’s most popular game, CowPotato 3D by Froogloid (the guys who made the Keyring rewards card app) was downloaded 304 times, then SuperYatzy-free edition by Tommy Pedersen was the second most downloaded with 162.

Android Market Stats app by jtribe

Android Market Stats app by jtribe

All the data in the app is also available on Androidstats.com, where you can do the same comparison of free and paid apps.

Hopefully, the guys at Jtribe will get my pingback and let us know a little bit more about their methodology.

It’s a rather dull app, unless you’re a stats fan (which I am), so having the ability to track the Android Market’s progress is very exciting to me.

*see comments

Do not compare the Android Market to the iTunes App Store on my watch.

August 31st, 2009

Read this article and then hit “Back.” I’ll wait.

….

Welcome back. I know that is just the stupidest way to start a blog entry, but you’ll have to forgive me, I was a bit irked at that article. It is supposed to be a suggestion to Google, I guess, because it does end on a favorable note. But seriously, there was one thing that upset me about it:

Larva’s Matt Hall attributes this poor performance in part to Android’s shoddy App purchase flow. Unlike the iPhone’s integrated App Store, Android Market doesn’t have screenshots of apps, forces you into the browser at times, makes you use Google Checkout, has some unintuitive navigation issues, and a handful of other problems. These issues are widely known — you’d be hard pressed to find anyone who thinks the purchase process is as smooth as it is on the iPhone — but they’ve been around for quite a while.

What’s wrong with Google Checkout? It has improved a ton in the three years it’s existed, and comparing a fully functional multi-way transaction system with a simple dedicated merchant site is just silly. You can tie in Google Checkout with your Adsense/Adwords account, you can use it to sell shit online. iTunes is just a money hole..real tough to get right in six years.

Furthermore, the Android Market does not really exist anywhere that’s visible on a non-phone platform. Yeah, there’s the site, but that’s not at all what the market really looks like. The iPhone app store has iTunes, which extends the App Store’s sphere of influence into the desktop OS realm.

Also…I don’t know if you’ve ever spent a great deal of time shopping for apps directly on an iPhone, but if you pick up your iPhone or iPod right now and look at an app’s dedicated site…just pick one at random, it doesn’t matter.

Okay, what’s missing from the first page that is FRONT AND CENTER in the Android Market?

User reviews.

And you wonder why this developer sold more in the iTunes App Store? People are sold by the description and the screenshots. They have to click over to another page to read user reviews. The Android Market, meanwhile has user reviews right up front…however nescient they may be. Developers have to deal with the idiot masses right out of the gate, people who wouldn’t know open source from a third degree burn.

Actual front page review of Larva Labs’ Retro Defence: “Good, but not worth $5.00″

Look around elsewhere. Notice that customer reviews are almost always put at the bottom or on other pages? No wonder you’re not selling as much as you could.

And as for “unintuitive navigation features” that this guy is talking about, I have no idea. I’ve never found myself wildly floundering for direction in the Android Market. Games and Productivity apps are separate. You can see them by popularity or by date uploaded…click on the one you want to look at and then click “buy” then hit “ok.” It’s not fucking celtic runes, get over it.

I absolutely agree that the Android Market is not perfect. The first thing I’d change is the white on black color scheme*. No sites designed for consumption on a phone should do that, it makes the screen reflective and harder to read (see: Mirror app.) I also agree that screenshots are needed to entice buyers.

But criticizing it for Google Checkout is completely dumb. iTunes is not a bank, PayPal is not a bank, so they’re all about equally vulnerable. I won’t even get started about basing an assessment of the Android Market’s prosperity on the FIFTH PLACE company. You can’t base ANYTHING on that. At least if we contacted the top seller, you could set a ceiling. Come on.

You can’t tell me how long a race lasted by the fifth and twelfth place contestants. You can’t even tell me if it was good.

Black-on-White Android Market

Black-on-White Android Market


*According to CNet today, this is already in the works.

Poking around with Electrum Drum Synth

August 25th, 2009

Because I spent many years as a poor musician, my area of gear expertise isn’t with high quality instruments, it’s with bargain equipment (think Zoom, M-Audio, Casio, et al.), pawn shop finds, and things best classified as “musical toys.”

I keep up with the latest toy musical instruments, and delight in their exploitation. Circuit bending brightens my day, and I’m always looking out for the next Stylophone. I got the Korg DS-10 on the day it came out, I have two copies of Traxxpad for PSP, and I consider the iPhone/iPod Touch to be a full-fledged music platform.

I guess i’m a pretty discerning customer in the “Don’t Expect Much” category.

Electrum was made by Niko Twenty and is available for $3.99 in the Android Market. What you get is a 16-step sequencer somewhat like the ol’ TR-808 in design, and each sequence is built with six samples. You can put together up to 32 different sequences and create full songs. The cool part is that you can export your creations as single sequence loops or as a full song. The dumps are 16 bit wav files (mono).

A blurry, late night shot of Electrum's interface

A blurry, late night shot of Electrum's interface

I had originally intended to put in a couple of quick sequences that I whipped up on the “rock kit,” but I’m having some trouble doing that, so I’ll just say that there’s also 808, 909, Orchestral, Hip Hop, and Human Beatbox kits and 6 free downloadable packs. While it’s pretty light on features, the only thing it’s really lacking is the ability to import your own sample set. (See Comments)  I always find myself wishing for a sound recording sampler app so I can make my own Richard James kit of nutty noise captured on the phone’s mic. But I guess I have to wait.

If you’ve ever used BeatMaker on iPhone, don’t expect that level of quality. However, BeatMaker costs 20 fricking dollars and Electrum costs only 4. At one fifth the price of BeatMaker, you get much more than one fifth of the functionality with Electrum. Complaints are few. It does get crashy at times, it has dumped some broken .wavs for some reason, and the UI in Sequence mode looks like it’s unfinished. But it’s a work in progress and junk musicians should applaud Niko Twenty.

This is definitely one of the best music apps we have on the Android Platform, and I’m currently working on a little jam built with beats from BeatMaker, a guitar track from Ubisoft’s Jam Sessions for Nintendo DS, and some Theremin wangling from Bebot on iPhone.